Reviewed
11.19.2015
Publisher
EA
Developer
Sandcastle
Format
8
Megabit
Origin
Import
/ Domestic
Available
1991
(Japan)
1991
(USA)
1991
(EUR)
Exclusive
No
Difficulty
Hard
Dimensions
2D
View
Isometric
Genre
Action/RPG
Player(s)
1
Options
6
Button
Requires
n/a
Importable
n/a |
Intro |
> The Immortal is an isometric RPG that was created by Will
Harvey for the Apple IIGS. It was later ported to many different platforms
including the Genesis/Mega Drive, courtesy of Electronic
Arts. This game is set in a huge labyrinth with puzzles and enemies
that punish mistakes with a quick death. My favorite death trap is an area
with swords shooting up from the ground. You need to watch where they strike
and avoid them accordingly.
> You play an old wizard who is stronger than he looks and the game starts
with your mentor asking Dunric to save him in the dungeons below. The problem
is you are not Dunric, and thus the game begins with a quest to unravel
the mystery of your mentor's disappearance.
> You won't be playing this game for the story. Nevertheless, the mystery
makes you want to find out the truth. The story unfolds as you progress
which gives you a sense of purpose. It's reminiscent of what an old school
Lord
of the Rings game might be. |
Graphics |
> The Immortal uses a 2D isometric perspective which means
it creates the illusion of 3D with diagonal graphics. Sprites are drawn
with isometric angles and blend into the scenery well. Nothing seems out
of place. Everything is figuratively dark and literally grim with death
traps everywhere. The graphics clearly aren't aiming to be a colorful cartoon.
The game lacks color, but given the setting, it's quite fitting. The art
is what you'd normally find in western medieval fantasy (goblins, trolls,
giant spiders etc), so if you are a fan of that genre you will feel right
at home.
> The graphics aren't in the same league as Landstalker,
but the game has a serious dark atmosphere which sets a dark mood. Needless
to say, it's a different style. This game is gory because the main character
kills his enemies in different ways, such as making their heads explode
or using fireballs to burn them alive, or dies in horrific ways himself.
> Whenever you enter combat, the game zooms in on the two combatants (set
against a black background) which makes everything easy to see. The
battles ensue as you see striking, magic, gore and fatique bars. |
Control |
> You move diagonally like in other isometric RPGs, as well as up down
left and right. If using a keyboard and emulator you need to use two keys
to form the medium direction to move in diagonal directions. Everything
responds well if you enjoy isometric graphics.
> When entering combat, your character and the enemy have fatigue bars.
The more you attack, the more fatigued you become, thus causing you to
attack slower. You can dodge enemy attacks by moving in the right direction,
thus making the enemy fatigued which means killing them becomes easier.
You attack by pressing left or right depending on where your character's
sword arm is. It's slow and confining but works well. Holding down a button
plus pressing left or right to dodge is counter-intuitive but with practice
it becomes second nature. As the old saying goes, practice makes perfect. |
Sound |
> Sound effects adequately suit what they are trying to convey. The music
is very atmospheric. The music sets a dark mood with slow or prolonged
key strokes, and panicky fast keys for story exposition. The music also
constantly switches depending on the location. I am impressed with the
music overall considering the limitations of the platform. It could be
a lot worse. |
Fun |
> As an RPG fan, I enjoyed The Immortal. The game mostly
contains death traps you need to avoid, minor logic puzzles (i.e. clues
tell you to do things in a certain way or order), fetch quest puzzles,
and gameplay where you need to react quickly to enemies, lest you meet
an early grave. You also need to use items to navigate literal pitfalls
and other death traps. I'll leave this to your imagination because I don't
want to spoil it.
> There aren't many levels but the game is so unforgiving that it's worth
playing if you want to play a game that doesn't hold your hand. You can
use passwords to access different levels, which is great if you enjoyed
certain levels above others. The last boss is an awesome dragon. |
Bottom
Line |
> The Immortal isn't the best RPG on the Genesis
but it's certainly a good one. I wish it was longer. If you want to play
another isometric RPG with a similar art style to this (albeit way more
colorful) check out Light Crusader. |
Ratings |
Overall: 8.3 | Graphics:
8.0 | Control: 8.0 | Sound: 9.0 | Fun: 8.0 |
~ Geoffrey
Duke ~
Japan
| Box Art |
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USA
| Box Art |
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European
| Box Art |
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USA
| Magazine Ad |
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